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ernestdefoe.online

Extensions, themes & support for Flarum and Invision Community

Vibe coding for the community web. Report a bug, request a feature, or dig into the source — this is where the tools you use get built, in the open.

We do custom Bespoke Invision Community apps. If you have an idea for something you want then use the contact form to get in touch with us.

Respawn — support and discussion

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Respawn

A gaming theme for Flarum 2: chamfered surfaces, neon accents, mono typography, hex-clipped avatars, hero with blinking cursor, level/XP sidebar widget, and a stats footer.


Features

  • Dark + Light mode — admin-configurable default, per-user toggle in the header (☾ / )

  • Branded hero — replaces the default IndexPage hero with a panel showing an eyebrow line, big mono headline ("Welcome to {forum}"), tagline, and an optional row of tag-shortcut chips

  • Server-status footer — four chamfered stat cards (Posts · Discussions · Members · Online Now) rendered at the bottom of the index page, cached server-side at 60s

  • Player Card — sidebar widget for the logged-in user with hex avatar, derived LVL N · {posts} POSTS, and a cyan→magenta XP bar

  • Rarity Legend — sidebar panel mapping the four tag-color tiers (Legendary / Epic / Rare / Common) so newcomers learn the vocabulary

  • Post styling — chamfered post cards, mono usernames in cyan, post-number pills, accent-bordered blockquotes, mono code blocks

  • Composer + Scrubber — restyled to match the theme

The theme is a pure CSS/LESS skin layered on top of stock Flarum — no Mithril components replaced or routes added beyond the small components above. Anything that uses Flarum's CSS variables (--primary-color, --secondary-color, etc.) is remapped, so most extensions skin for free.


Requirements

  • Flarum 2.x

  • PHP 8.3+


Installation


php flarum cache:clear```

Then enable **Respawn** in **Admin → Extensions**.

---

## Configuration

All settings are in **Admin → Extensions → Respawn**.

| Setting | Description | Default |

|---|---|---|

| **Theme Mode** | Default colour mode for new visitors (`Dark` or `Light`). Users can toggle with the moon/sun button in the header. | `Dark` |

| **Hero Tagline** | Subtitle shown under the welcome headline. Leave blank to hide. | `Drop in, level up, and join the discussion.` |

| **Hero Eyebrow** | Small accent line above the headline. | `▸ Player Connected` |

| **Hero Tag Chips** | Comma-separated list of tag slugs to feature as quick-jump chips (e.g. `halo, elden-ring, deals`). Leave blank to hide. | *(blank)* |

The hero headline reads from Flarum's standard **Forum Title** setting (Admin → Basics).

---

## How the stats are computed

`ForumStatistics` queries the `posts`, `discussions`, `users`, and `users.last_seen_at` tables and caches each count for 60 seconds. The "Online Now" tile uses a 5-minute activity window matching Flarum's stock indicator. Any DB error renders the affected tile as `—` rather than a misleading `0`.

---

## Player Card level formula

Currently: `level = floor(posts / 100) + 1`, progress to next level = `posts % 100`.

It's a deliberately simple linear ramp. If you want a non-linear curve (exponential, custom thresholds, Bronze/Silver/Gold ranks instead of a number), open an issue.

---

## Customising

The theme exposes its tokens as CSS variables on `:root` (and `[data-respawn="light"]`), so an extension or custom CSS can override any of them without touching Respawn itself:

```:root {
  --r-accent:  #50ff8a;    /* lime instead of cyan */
  --r-magenta: #ff6b35;    /* orange instead of magenta */
}```

Every component reads through these variables.

---

## Support

Questions, bug reports, and feature requests:

* **Support forum:** https://ernestdefoe.online
* **Issues:** https://github.com/ernestdefoe/respawn/issues

---

## License

Respawn is released under the [MIT License](https://github.com/ernestdefoe/respawn/blob/main/LICENSE).

Copyright © ernestdefoe.
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  • 2 weeks later...
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respawn 3.0.0

What's Changed

  • Build changelog from commits when release body is a placeholder
  • Replace release-drafter with commit-based draft-release workflow
  • Add workflow_dispatch trigger to publish-to-flarum.yml
  • Convert to TypeScript (audit fix)
  • docs: add Floxum marketplace badges to README

Full Changelog: https://github.com/ernestdefoe/respawn/compare/2.0.0...3.0.0

View release on GitHub

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